The ElectrifierPRICE: $ 6000.00 (unloaded) $6025.00 (loaded) $75.00 (clip) SPACE: 3 WEIGHT: 200 pounds CLIP: Ten 3-wire loads DAMAGE: 1d to pedestrians, 0d to vehicles CHARGE: 50 PU per shot RANGE: 50 feet An electrifier is often derided as an inefficient weapon, since it relies on
a taser-like electrical charge that (more often than not) fails to disable
other vehicles. In certain circumstances, however, the electrifier can be the
duellist's best friend. As with a taser, the electrifier shoots two wires with adhesive cups on the
end. When both wires have struck the target, the target receieves an electrical
shock of some considerable strength- enough to kill many pedestrians. Since
vehicles are well-insulated by their tyres, the potential for havoc against a
car is minimal. However, once the first two wires have struck a vehicle, another
firing action may be taken to shoot a third wire at the target. If it hits, the
wire end is automatically jettisoned from the firing vehicle- with a little metal
weight on the end. The target is grounded. This will likely disrupt the
vehicle's computers, and will deliver 1d-2 damage directly to the power plant.
Only surge protectors will save the computers from being scrambled. The problem with this system is that it takes too long, claim the electrifier's
detractors. If the vehicles end up more than 50 feet apart before the third wire
hits the ground, then the connection is broken and there is no harm done. There
is no effective answer to this criticism, save that anyone who does not choose
the circumstances under which she uses the weapon carefully deserves what she gets. Back to the Games Page |