Cthonian HorrorsDid you ever wonder what the Things from the work of H. P. Lovecraft,
August Derleth, and Brian Lumley look like? If characters in the World of
Darkness are unlucky enough, they may just find out. The Nephandi worship
them as the Outer Gods and the Things That Should Not Be. The Necronomicon
is a living testament (yikes...) to them. Not all of the Horrors are
trapped beyond the Dreamshell. Hounds of Tindalos The Hounds of Tindalos are nasty creatures that exist in the cracks of
time and peer out from its corners. Time and space warp crazily around
them. Vaguely canine in shape, but really too horrifying to describe in
detail, the mere sight of a Hound requires a Willpower check to resist
getting a temporary Derangement. This check need only be made once per
scene. Unfortunately, Hounds travel in packs. STR 4 CHR 2 PER 5 DEX 5 MAN 1 INT 2 STA 6 APP 0 WIT 4Willpower: 8 Health Levels: OK, OK, -1, -1, -2, -2, -5, Banished. Powers: Time Warp- once per round, a Hound of Tindalos can slow down or speed up the passage of time, even stopping it if desired. Targets can be aged up to 10 years, or de-aged by the same amount. Warp Reality- as the Nexus Crawler Charm, once per round. Warp Space- Hounds of Tindalos can attack anyone, anywhere within line of sight, without regard to intervening space or obstacles. Hounds of Tindalos can always dodge as a free action. Deep Ones Deep Ones may be partly human. In any case, they are about human-sized,
but amphibious in aspect, with scaly bodies and vaguely fish-like or frog-like
heads. They are usually found near or in the ocean, and rarely venture far
inland. Nevertheless, they are quite capable of moving great distances through
sewers and the like, so long as they get proper moisture. Deep Ones pursue
some dark purpose, and are ardent worshippers of the Great Old Ones. STR 5 CHR 1 PER 2 DEX 2 MAN 1 INT 2 STA 6 APP 1 WIT 3Willpower: 4 Health Levels: OK, OK, OK, -1, -1, -1, -2, -2, -5, Dead. Powers: Summoning- in large numbers, Deep Ones have been known to perform rituals that summon much more powerful creatures. Dark Young of Shub-Niggurath A vile and terrible creature, a Dark Young (and they are reputed to
number many) is about twice the size of an elephant. They have tentacles
and legs, and a terrible hunger. A special ritual (fortunately) is required
to summon one. They are possessed of a terrible, alien intelligence, and
all of them ultimately serve their foul mother. The mere sight of one of
these monstrosities requires a Willpower check to avoid collecting a
temporary Derangement. STR 10 CHR 1 PER 3 DEX 2 MAN 1 INT 3 STA 8 APP 0 WIT 3Willpower: 6 Health Levels: OK(x3), -1(x4), -2(x3), -5, Banished. Powers: Summoning- any Dark Young can attempt to summon another Dark Young. This requires a successful Willpower check (diff 8) with three successes, and the deaths of at least 5 sentient beings. Warp Reality- as the Nexus Crawler Charm. Once per round. Cthonian Take a leech. Give it facial tentacles. Make it swell in size until
it is somewhere between the size of a dog and a mammoth, and you have
a Cthonian. As their name implies, Cthonians dwell in the dark places
under the earth, and are only reluctantly summoned to the surface world.
They kill dispassionately but thoroughly, devouring their prey before
returning to the fasts of the underground. Seeing one of these calls
for a Derangement check as with the Dark Young. STR 2-10 CHR 1 PER 2 DEX 3 MAN 1 INT 2 STA 2-10 APP 0 WIT 2Willpower: 5 Health Levels: Depends on the size. Lots, usually. Powers: Earthquake- as the Charm of the same name. Once per scene. Back to the Games Page |