Machinae NuminaThis Numina allows the partially Awakened to commune directly with
machines, robots, and complex technological devices in general. The
Garou claim that this communion is the result of a special affinity
with the Weaver. Glass Walkers go further, and maintain that a person
with this Numina has a special connection to the Machine. Regardless
of the source, this ability allows control and communication with and
via machines. * Physical Imperative While contact at this level is difficult and cumbersome at best (it
requires some physical contact and preferably a cyberjack of some kind
even to talk to an ATM), it also allows interaction with high-tech
cybernetics (magickal or otherwise) that might otherwise require a
full Awakening. A character cannot take the Cybernetics background
without having at least this level of Machinae. At this level, a
machine's function and current operation can be ascertained. If there
is some sort of natural interface function (for instance, if the
object of this Numina is a computer), then the operations of its input
devices can be imitated mentally. For example, a character with this
Numina could type out a document on a computer at the speed of thought,
save it, print it, and then do a bit of drawing without ever touching
the mouse or the keyboard. This power cannot force a machine to do
something that it could not normally do or was not designed to do. ** Mental Imperative This level of Machinae requires only line-of-sight in order to work.
Otherwise, it can do pretty much whatever Physical Imperative can. *** Jam Technology/Machine Vision It is possible to cause breakdowns and malfunctions in machinery
to the point that hard disks can be erased, traffic lights flash at
random or not at all, and car engines seize up. The psychic's degree
of control over this effect is ruled by the number of successes on an
Intelligence + Technology roll. **** Ghost in the Machine Many great machines have spirits. This level of Machinae allows
the psychic to detect these spirits and converse with them. It also
allows the creation of so-called techno-fetishes through compact with
this spirits. The psychic has no power over these spirits, per se,
and thus cannot compel them to serve as a Garou might. ***** Electron Blood With the power of Electron Blood, a psychic can project his or her
consciousness into a machine or along a phone line, thus allowing for
the animation/manipulation of machines and computers all over the
world. This requires several hours of preparation and purification
rituals (Wits + Meditation diff 6), after which the psychic's soul
leaves his or her body and roams the electronic highways and byways.
The body is an empty shell at this point, and can easily come to harm
if left unattended. Cybernetics BackgroundThis background is available to anyone, but is only really useful
if the character has been Awakened or has some special affinity for
machines. The Machinae Numina is sufficient for normal folk to use
this background. Those who don't have an affinity of some kind will
not be able to use the stuff. Each dot in cybernetics gives a character either a built-in
cyberfetish or a built-in Device. These are of the Rank 1 variety
and may require expenditure of a Willpower point to activate. For
instance, a cybernetic eye with built-in Forces 1 might allow a
character to shift his perception along the entire electro-magnetic
spectrum. These level one Effects are made static by the Machinae
Numina. And no, you mages, they're not static for you. Alternately, onboard weapons (rifles, etc.) or armor (remember the
Dex penalties) can be put in for one point. Don't botch those rolls,
now, y'hear? Back to the Games Page |