New Attributes on the Character Sheet
Some of the abilities on the Rolemaster character sheet will be unfamiliar to
most players. These came from house rules in a few Rolemaster campaigns. Use
'em if you like 'em.
Statistics
Ferocity (FE)
Ferocity is a measure of your character's store of 'mean and nasty', as well
as resolve. Viking berserkers would be expected to have a large score in
this attribute. In combat, a character may elect to go 'all out', ignoring
defensive considerations to make sure that he inflicts a solid (and hopefully
fatal) blow on the enemy. All of the attack points are put into OB, and
then the stat bonus from the Ferocity score is added on top of that. Any
defensive bonus that the character might have at this point will be
wrung solely from the equipment that he wears.
Luck (LK)
Rolemaster is a fantasy game with a relatively high mortality rate. When the
GM gets a critical hit, the character's days may be over. Critical hits occur
all too often. Therefore, the Luck attribute was instituted to allow characters
to 'live a little' when faced with a critical hit. At the start of each game
session, the player rolls percentile dice, and then adds the stat modifier from
his Luck attribute and records the result. This is his luck for the adventure,
which he may use to add to or subtract from rolls on the critical hit tables.
For instance, the GM is running an orc wielding a warhammer. He rolls open-
ended and gets the top of the table- an E Crush. The player licks his lips
nervously and counts the luck that he has remaining. The GM rolls the dice
on the appropriate table and comes up with a 66. After shrieking like a little
girl, the player elects to spend 24 of his remaining luck points to reduce
the roll to a 42- much safer.
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